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Academic Journal

Investigating the role of Minecraft in educational learning environments.

  • Source: Educational Media International; Dec2016, Vol. 53 Issue 4, p244-260, 17p

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Academic Journal

Gaming personality and game dynamics in online discussion instructions.

  • Source: Educational Media International; Sep2015, Vol. 52 Issue 3, p155-172, 18p

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Academic Journal

Transmedia dynamics in education: the case of Robot Heart Stories.

  • Source: Educational Media International; Dec2016, Vol. 53 Issue 4, p229-243, 15p

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Academic Journal

Educational media: finding common ground around the world.

  • Source: Educational Media International; Sep2015, Vol. 52 Issue 3, p151-154, 4p

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Academic Journal

The role of online games in promoting young adults’ civic engagement.

Subjects: *INTERNET games; *SERVICE learning; *INTERNET in education

  • Source: Educational Media International. Mar2016, Vol. 53 Issue 1, p53-67. 15p.

  • Abstract: In this review, we present an argument for the need to support young adult’s civic engagement and we explore the role of online games ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

Augmented Reality in education – cases, places and potentials.

  • Source: Educational Media International; Mar2014, Vol. 51 Issue 1, p1-15, 15p

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Academic Journal

An exploratory study: using Danmaku in online video-based lectures.

  • Source: Educational Media International; 2018, Vol. 55 Issue 3, p273-286, 14p

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Academic Journal

Using TPACK as a framework to study the influence of college faculty's beliefs on online teaching.

Subjects: *TEACHING methods; *PEDAGOGICAL content knowledge; *HIGHER education

  • Source: Educational Media International. Jun2019, Vol. 56 Issue 2, p116-133. 18p.

  • Abstract: The purpose of this multiple case study was to understand how the beliefs of college of education faculty members about their students and teaching online ... Copyright of Educational Media International is the property of Routledge and its content may not be copied or emailed to ...

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  • 1-10 of  36 results for "Gamification in learning"