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Academic Journal

Gamification in Science Education. A Systematic Review of the Literature

Subjects: Game Based Learning; Science Education; Literature Reviews

  • Source: Education Sciences, v11 Article 22 2021. 36 pp.

  • Abstract: The implementation of gamification in education has attracted many researchers to increase engagement and achieve learning more ... As Provided

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Academic Journal

State of Research on Gamification in Education: A Bibliometric Survey

Subjects: Educational Games; Game Based Learning; Educational Research

  • Source: Education Sciences, v11 Article 69 2021. 15 pp.

  • Abstract: Recent years have brought a rapid growth of scientific output in the area of gamification in education. In this paper, we ... As Provided

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Academic Journal

A Review of Nontraditional Teaching Methods: Flipped Classroom, Gamification, Case Study, Self-Learning, and Social Media

Subjects: Teaching Methods; Blended Learning; Course Objectives

  • Source: Education Sciences, v9 Article 273 2019. 20 pp.

  • Abstract: Traditional teaching methods rely solely on the use of textbooks, but teaching effectiveness assessment methods have demonstrated that most students taught by this method do ... As Provided

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Academic Journal

Nonscientific University Students Training in General Science Using an Active-Learning Merged Pedagogy: Gamification in a Flipped Classroom

Subjects: Active Learning; Teaching Methods; Computer Games

  • Source: Education Sciences, v9 Article 297 2019. 18 pp.

  • Abstract: Innovative teaching strategies are designing a new and promising landscape in education. They fill lessons with creativity and imagination for either the students or teachers. ... As Provided

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Academic Journal

Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception

Subjects: Foreign Countries; Educational Games; Educational TechnologySpain

  • Source: Education Sciences, v9 Article 299 2019. 15 pp.

  • Abstract: We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learningAs Provided

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Academic Journal

Cyber-Archaeometry: Novel Research and Learning Subject Overview

Subjects: Archaeology; Laboratory Equipment; Computer Simulation

  • Source: Education Sciences, v11 Article 86 2021. 19 pp.

  • Abstract: The cyber archaeometry concerns a new virtual ontology in the environment of cultural heritage and archaeology. The present study concerns a first pivot endeavor of ... As Provided

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  • 1-10 of  91 results for "Gamification in learning"