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Periodical

How Libraries Can Leverage the Learning Potential of AR.

  • Source: Computers in Libraries; Apr2022, Vol. 42 Issue 3, p19-23, 5p, 5 Color Photographs

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Periodical

GAMIFICATION MEETS MEANINGFUL PLAY: AN INSIDE LOOK.

  • Source: Computers in Libraries; Dec2016, Vol. 36 Issue 10, p12-15, 4p, 3 Color Photographs, 1 Black and White Photograph

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Periodical

Winning Ways to Gamify Your Library Services.

Subjects: *Databases; Academic libraries; Games

  • Source: Computers in Libraries. Nov2016, Vol. 36 Issue 9, p12-15. 4p. 4 Color Photographs.

  • Abstract: The article presents the author views over incorporation of gamification in several institutional libraries. Topics discussed include improvement of user experience ...

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Periodical

BUILT TO TEACH: How URI's AI Lab Blends Innovation With Learning.

  • Source: Computers in Libraries; Jan/Feb2019, Vol. 39 Issue 1, p14-17, 4p, 4 Color Photographs

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Periodical

Take the Edtech Priority Challenge.

Subjects: *ONLINE education; *VOCATIONAL guidance; *TEACHING methods

  • Source: Computers in Libraries. Dec2022, Vol. 42 Issue 10, p34-36. 3p. 8 Color Photographs.

  • Abstract: The article presents an exercise that challenges readers to zero in on their top detach priority for 2023 and the list of priority areas is based ...

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Periodical

Internet Librarian 2015.

  • Source: Computers in Libraries. Oct2015, Vol. 35 Issue 8, p27-30. 4p. 1 Color Photograph, 1 Chart.

  • Abstract: The article offers information on the Internet Librarian 2015 conference and exhibition for librarians and information managers which will be held on October 26-28 at the ...

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Periodical

KEYBOARD CLUB: MOTIVATING STUDENTS TO BECOME QWERTY LITERATE.

Subjects: *ALTERNATIVE education; *COMPUTER literacy; *CURRICULUM planning

  • Source: Computers in Libraries. Jan/Feb2020, Vol. 40 Issue 1, p32-36. 5p. 11 Color Photographs.

  • Abstract: The article discusses that in order for students to take full advantage of computer technology, they need to know how to keyboard effectively. It mentions ...

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Periodical

TALKING TRENDS.

Subjects: *Universities & colleges; *Culture; *ForecastingMaryland

  • Source: Computers in Libraries. Dec2016, Vol. 36 Issue 10, p14-14. 2/3p.

  • Abstract: The article presents an interview with Trevor Owens of the University of Maryland. Topics discussed include interest in writing about gamification ...

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Periodical

Pandemic Impact: Navigating the New Normal in Archives and Special Collections.

Subjects: *CONFERENCES & conventions; *CORPORATE culture; *HYGIENE

  • Source: Computers in Libraries. Jan2021, Vol. 41 Issue 1, p9-11. 3p.

  • Abstract: The article offers information on pandemic impact has been navigating the new normal in archives and special collections. Topics include the archives field is trying ...

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Periodical

IS IT REAL OR IS IT VR? EXPLORING AR AND VR TOOLS.

Subjects: *DIFFUSION of innovations; *LIBRARIES; *VIRTUAL reality

  • Source: Computers in Libraries. Apr2018, Vol. 38 Issue 3, p33-36. 4p. 6 Color Photographs.

  • Abstract: The article discusses the augmented reality (AR) and virtual reality (VR) tools focusing on its capabilities and applications in school libraries. Topics include considerations for ...

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  • 1-10 of  45 results for "Gamification in learning"