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Source:
Computers in Libraries; Apr2022, Vol. 42 Issue 3, p19-23, 5p, 5 Color Photographs
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Source:
Computers in Libraries; Dec2016, Vol. 36 Issue 10, p12-15, 4p, 3 Color Photographs, 1 Black and White Photograph
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Subjects: *Databases; Academic libraries; Games
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Source:
Computers in Libraries. Nov2016, Vol. 36 Issue 9, p12-15. 4p. 4 Color Photographs.
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Abstract:
The article presents the author views over incorporation of gamification in several institutional libraries. Topics discussed include improvement of user experience ...
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Computers in Libraries; Jan/Feb2019, Vol. 39 Issue 1, p14-17, 4p, 4 Color Photographs
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Subjects: *ONLINE education; *VOCATIONAL guidance; *TEACHING methods
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Computers in Libraries. Dec2022, Vol. 42 Issue 10, p34-36. 3p. 8 Color Photographs.
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Abstract:
The article presents an exercise that challenges readers to zero in on their top detach priority for 2023 and the list of priority areas is based ...
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Computers in Libraries. Oct2015, Vol. 35 Issue 8, p27-30. 4p. 1 Color Photograph, 1 Chart.
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The article offers information on the Internet Librarian 2015 conference and exhibition for librarians and information managers which will be held on October 26-28 at the ...
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Subjects: *Universities & colleges; *Culture; *ForecastingMaryland
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Source:
Computers in Libraries. Dec2016, Vol. 36 Issue 10, p14-14. 2/3p.
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Abstract:
The article presents an interview with Trevor Owens of the University of Maryland. Topics discussed include interest in writing about gamification ...
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Subjects: *CONFERENCES & conventions; *CORPORATE culture; *HYGIENE
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Source:
Computers in Libraries. Jan2021, Vol. 41 Issue 1, p9-11. 3p.
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Abstract:
The article offers information on pandemic impact has been navigating the new normal in archives and special collections. Topics include the archives field is trying ...
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Subjects: *DIFFUSION of innovations; *LIBRARIES; *VIRTUAL reality
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Source:
Computers in Libraries. Apr2018, Vol. 38 Issue 3, p33-36. 4p. 6 Color Photographs.
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Abstract:
The article discusses the augmented reality (AR) and virtual reality (VR) tools focusing on its capabilities and applications in school libraries. Topics include considerations for ...
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