Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market.
On the effectiveness of game-like and social approaches in learning: Comparing educational gaming, gamification & social networking.
The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system.
Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills.
Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts.