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Academic Journal

Using gamification to support learning English as a second language: a systematic review.

  • Source: Computer Assisted Language Learning; Nov 2021, Vol. 34 Issue 7, p934-957, 24p

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Academic Journal

The Effects of a Mobile Gamification App on Elementary Students' Spanish Achievement and Self-Efficacy

Subjects: Second Language Learning; Second Language Instruction; SpanishFloridaPatterns of Adaptive Learning Survey

  • Source: Computer Assisted Language Learning, v31 n1-2 p72-89 2018. 18 pp.

  • Abstract: A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and ... As Provided

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Academic Journal

Effects of gamifying questions on English grammar learning mediated by epistemic curiosity and language anxiety.

  • Source: Computer Assisted Language Learning. Aug2020, p1-25. 25p. 5 Illustrations, 2 Charts.

  • Abstract: Different types of gamification can be advantageous to enhancing students’ learning. In contrast to the extant Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

Gamification of complex morphology learning: the case of Turkish.

  • Source: Computer Assisted Language Learning. Oct2021, p1-29. 29p. 4 Illustrations, 1 Chart.

  • Abstract: Abstract Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process ... Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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Academic Journal

Use of a game-like application on a mobile device to improve accuracy in conjugating Spanish verbs.

  • Source: Computer Assisted Language Learning; Nov2016, Vol. 29 Issue 7, p1195-1204, 10p

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Academic Journal

Impact of a gamified platform in the promotion of reading comprehension and attitudes towards reading in primary education.

  • Source: Computer Assisted Language Learning. Jun2021, p1-25. 25p. 7 Illustrations, 4 Charts.

  • Abstract: Abstract In recent years, the concept of gamification has appeared within the educational sector as a methodological innovation. There are several ... Copyright of Computer Assisted Language Learning is the property of Routledge and its content may not be copied or emailed ...

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  • 1-6 of  6 results for "Gamification in learning"