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Academic Journal

Gamifying your Teaching: Guidelines for Integrating Gameful Learning in the Classroom.

  • Source: College Teaching; Jan-Mar2019, Vol. 67 Issue 1, p58-69, 12p, 1 Color Photograph, 3 Diagrams, 1 Chart

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Academic Journal

It’s a Winning Condition! Examining the Impact of Meaningful Gamification with Preservice Teachers.

  • Source: College Teaching. Dec2021, p1-13. 13p. 8 Illustrations, 2 Charts.

  • Abstract: Abstract Meaningful gamification is the use of game elements and play to build engagement and help learners find personal connections in ... Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed ...

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Academic Journal

Applied Gamification: Reframing Evaluation in Post-Secondary Classrooms.

  • Source: College Teaching; Apr-Jun2017, Vol. 65 Issue 2, p58-68, 11p

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Academic Journal

Using Game Elements to Increase Student Engagement in Course Assignments.

  • Source: College Teaching; Apr-Jun2016, Vol. 64 Issue 2, p64-72, 9p, 1 Graph

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Academic Journal

A view from the inside: Collaborating with students to flip the classroom in real time.

Subjects: *HIGHER education; *ACTIVE learning; *TEACHING

  • Source: College Teaching. Apr-Jun2018, Vol. 66 Issue 2, p88-97. 10p. 1 Color Photograph, 2 Diagrams, 3 Charts.

  • Abstract: This article details decisions made to flip a small, public administration graduate-level course in real time. Interweaving student feedback with instructor notes and reflections gives ... Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed ...

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Academic Journal

Using ClassDojo as a Mechanism to Engage and Foster Collaboration in University Classrooms.

  • Source: College Teaching; Jul-Sep2019, Vol. 67 Issue 3, p154-159, 6p, 1 Chart

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Academic Journal

Framing Office Hours as Tutoring.

Subjects: *TUTORS & tutoring; *COLLEGE teachers; *ACADEMIC support programs

  • Source: College Teaching. Apr-Jun2017, Vol. 65 Issue 2, p92-93. 2p.

  • Abstract: A personal narrative is presented which explores the author's experience as a college teacher offering drop-in tutoring held for two hours on alternating Monday evenings ...

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  • 1-8 of  8 results for "Gamification in learning"