Search Results

Filter
  • 1-7 of  7 results for "Gamification in learning"
Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request
Academic Journal

Gamifying your Teaching: Guidelines for Integrating Gameful Learning in the Classroom.

  • Source: College Teaching; Jan-Mar2019, Vol. 67 Issue 1, p58-69, 12p, 1 Color Photograph, 3 Diagrams, 1 Chart

Record details

×
Academic Journal

Applied Gamification: Reframing Evaluation in Post-Secondary Classrooms.

  • Source: College Teaching; Apr-Jun2017, Vol. 65 Issue 2, p58-68, 11p

Record details

×
Academic Journal

Using Game Elements to Increase Student Engagement in Course Assignments.

  • Source: College Teaching; Apr-Jun2016, Vol. 64 Issue 2, p64-72, 9p, 1 Graph

Record details

×
Academic Journal

A view from the inside: Collaborating with students to flip the classroom in real time.

Subjects: *HIGHER education; *ACTIVE learning; *TEACHING

  • Source: College Teaching. Apr-Jun2018, Vol. 66 Issue 2, p88-97. 10p. 1 Color Photograph, 2 Diagrams, 3 Charts.

  • Abstract: This article details decisions made to flip a small, public administration graduate-level course in real time. Interweaving student feedback with instructor notes and reflections gives ... Copyright of College Teaching is the property of Taylor & Francis Ltd and its content may not be copied or emailed ...

Record details

×
Academic Journal

Using ClassDojo as a Mechanism to Engage and Foster Collaboration in University Classrooms.

  • Source: College Teaching; Jul-Sep2019, Vol. 67 Issue 3, p154-159, 6p, 1 Chart

Record details

×
Academic Journal

Framing Office Hours as Tutoring.

Subjects: *TUTORS & tutoring; *COLLEGE teachers; *ACADEMIC support programs

  • Source: College Teaching. Apr-Jun2017, Vol. 65 Issue 2, p92-93. 2p.

  • Abstract: A personal narrative is presented which explores the author's experience as a college teacher offering drop-in tutoring held for two hours on alternating Monday evenings ...

Record details

×
  • 1-7 of  7 results for "Gamification in learning"