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Research and Markets: The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education

Subjects: Research and Markets

  • Source: Business Wire (English). 09/18/2012.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/gwwv6z/the_gamification) has announced the addition of John Wiley and Sons Ltd's new book "The

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Interactive Whiteboard Market in Europe to Grow 14.95% by 2020 - Rising Trend of Gamification in Learning - Research and Markets

Subjects: Research and Markets

  • Source: Business Wire (English). 08/11/2016.

  • Abstract: Research and Markets has announced the addition of the "Interactive Whiteboard Market in Europe 2016-2020" report to their offering. [ABSTRACT FROM PUBLISHER]

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Research Report with COVID-19 Forecasts- Gamification Market 2020-2024 | Increasing Adoption of Gamification in E-learning to Boost Market Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 07/21/2020.

  • Abstract: The gamification market is expected to grow by USD 17.56 billion during 2020-2024. The report also provides the market impact and new ...

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COVID-19 Impacts: E-Learning Market Will Accelerate at a CAGR of Almost 13% Through 2020-2024|Student Engagement Through Gamification to Boost Growth|Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 07/30/2020.

  • Abstract: Technavio has been monitoring the e-learning market and it is poised to grow by USD 93.64 billion during 2020-2024, progressing at ...

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Burden of COVID-19 on the Market & Rehabilitation Plan|Gamification Market 2019-2023 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 06/26/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 billion during 2020-2024, progressing at a ...

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Gamification Market 2020-2024 | The Adoption of Gamification in E-learning to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/12/2020.

  • Abstract: Technavio has been monitoring the gamification market and it is poised to grow by USD 17.76 bn during 2020-2024, progressing at a ...

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E-Learning Market 2020-2024 | Rising Student Engagement in Classrooms Through Gamification to Boost Growth | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 03/09/2020.

  • Abstract: Technavio has been monitoring the e-learning market and it is poised to grow by USD 93.64 bn during 2020-2024, progressing at ...

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Global LMS Market (2020 to 2025) - Increase in Demand for Gamification in LMS to Provide Opportunities - ResearchAndMarkets.com

Subjects: Research and Markets

  • Source: Business Wire (English). 07/24/2020.

  • Abstract: The "LMS Market by Component (Solution and Services), Delivery Mode (Distance Learning, Instructor-Led Training and Blended Learning), ...

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Research and Markets: 2015 Study on Gamification in the E-Learning Marketplace

Subjects: Research and Markets

  • Source: Business Wire (English). 04/10/2015.

  • Abstract: Research and Markets (http://www.researchandmarkets.com/research/5kzsps/gamification_in) has announced the addition of the "Gamification in E-

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E-learning Market in GCC 2018-2022 | Introduction of Gamification to Boost Demand | Technavio

Subjects: Technavio Research

  • Source: Business Wire (English). 07/24/2018.

  • Abstract: Technavio analysts forecast the e-learning market in GCC to grow at a CAGR of close to 14% during the forecast period, ...

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