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Academic Journal

Examining the Effects of Mixed and Non-Digital Gamification on Students' Learning Performance, Cognitive Engagement and Course Satisfaction

Subjects: Gamification; Academic Achievement; Cognitive Processes

  • Source: British Journal of Educational Technology, v54 n1 p394-413 Jan 2023.

  • Abstract: Gamification is typically implemented digitally. However, digital gamification is not always possible because of limited resources and ... As Provided

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Academic Journal

Gamification of in‐class activities in flipped classroom lectures.

  • Source: British Journal of Educational Technology; Jan2021, Vol. 52 Issue 1, p75-90, 16p, 2 Color Photographs, 1 Diagram, 1 Chart

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Academic Journal

An experimental study on the effects of gamified cooperation and competition on English vocabulary learning.

  • Source: British Journal of Educational Technology; Jan2021, Vol. 52 Issue 1, p142-159, 18p, 1 Illustration, 1 Diagram, 1 Chart, 4 Graphs

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Academic Journal

Exploring the effects of gamification pedagogy on children's reading: A mixed‐method study on academic performance, reading‐related mentality and behaviors, and sustainability.

  • Source: British Journal of Educational Technology; Jan2021, Vol. 52 Issue 1, p160-178, 19p, 1 Color Photograph, 1 Diagram, 5 Charts, 3 Graphs

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Academic Journal

Drivers and barriers to the utilisation of gamification and game‐based learning in universities: A systematic review of educators' perspectives.

  • Source: British Journal of Educational Technology. Feb2023, p1. 1p. 3 Charts.

  • Abstract: While gamification and game‐based learning have both been demonstrated to have a host of educational benefits ... Copyright of British Journal of Educational Technology is the property of Wiley-Blackwell and its content may not be copied or ...

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Academic Journal

The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis.

  • Source: British Journal of Educational Technology; Jan2018, Vol. 49 Issue 1, p69-77, 9p, 1 Diagram, 4 Charts

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Academic Journal

Retrospective cognitive feedback for progress monitoring in serious games.

  • Source: British Journal of Educational Technology; Nov2017, Vol. 48 Issue 6, p1368-1379, 12p, 1 Color Photograph, 2 Charts

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Academic Journal

Integrating games as a means to develop e‐learning: Insights from a psychological perspective.

  • Source: British Journal of Educational Technology; May2019, Vol. 50 Issue 3, p1049-1059, 11p, 1 Diagram

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