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Periodical

Busting Brain Myths: What really works in information literacy tutorials.

  • Source: American Libraries; Sep/Oct2022, Vol. 53 Issue 9/10, p40-40, 1p

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Periodical

Engaging Students through Gamification.

Subjects: *Interprofessional relations; School libraries; AwardsIllinois

  • Source: American Libraries. Mar/Apr2016, Vol. 47 Issue 3/4, p20-20. 1p.

  • Abstract: The article features the gamification program at the O'Neill Middle School in Downers Grove, Illinois. Topics discussed include efforts to increase ...

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Periodical

Just a Game?

Subjects: *Libraries; Games; Public libraries

  • Source: American Libraries. Jan/Feb2014, Vol. 45 Issue 1/2, p26-26. 1p. 1 Color Photograph.

  • Abstract: The article presents information on game-based learning. The author looks at her experience as a librarian using scavenger hunts at libraries. ...

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Periodical

Gamification As a Tool.

Subjects: *Conservation of natural resources; *Libraries; Automobile driving

  • Source: American Libraries. Mar/Apr2015, Vol. 46 Issue 3/4, p26-26. 1p.

  • Abstract: The article discusses the potential benefits of using gamification, or games aimed at motivating individuals, as a tool in libraries. Topics ...

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Periodical

TREND THINKING.

Subjects: *LIBRARY associations; *LIBRARIANS; *LIBRARIESUNITED States

  • Source: American Libraries. Mar/Apr2016, Vol. 47 Issue 3/4, p46-50. 5p.

  • Abstract: The article focuses on how trend thinking has helped the American Library Association Center for the Future of Libraries concentrate on its work on providing ...

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Periodical

MAPPING TRANSFORMATION.

Subjects: *Libraries

  • Source: American Libraries. Jun2013, Vol. 44 Issue 6, p15-15. 1/2p.

  • Abstract: The article presents information on the 2013 American Library Association Virtual Conference, which will be held on July 24-25 and will focus on mapping transformation in ...

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  • 1-7 of  7 results for "Gamification in learning"