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Academic Journal

Dynamical model for gamification of learning (DMGL).

Subjects: Gamification; Video games in education; Social media

  • Source: Multimedia Tools & Applications. Oct2015, Vol. 74 Issue 19, p8483-8493. 11p.

  • Abstract: The purpose of this paper is to hypothesize 'Dynamical model of educational effectiveness for the gamification of learning

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Academic Journal

Towards the Gamification of Learning: Investigating Student Perceptions of Game Elements.

Subjects: Gamification; Student engagement; Academic motivation

  • Source: Journal of Information Systems Education. Fall2014, Vol. 25 Issue 3, p233-244. 12p. 8 Charts, 10 Graphs.

  • Abstract: Games offer people engaging and motivating experiences. The process of recreating this type of experience in systems that are not typically considered games is called "

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Periodical

Beruflich-betriebliche Weiterbildung 4.0: Gamification im E-Learning in Verbindung mit individueller Spieleapplikation für die mitarbeiterorientierte Weiterbildung der Zukunft.

  • Source: Industrie 4.0 Management : Gegenwart und Zukunft industrieller Geschäftsprozesse. 2019, Vol. 35 Issue 2, p13-17. 5p.

  • Abstract: The digitalisation of the working world leads to the need and at the same time to the possibility of qualifying employees in a context- oriented, ... Die Digitalisierung der Arbeitswelt führt zu dem Bedarf und zugleich zu der Möglichkeit, Mitarbeiter kontextorientiert, individuell und arbeitsprozessnah zu qualifizieren. Die Herausforderung in ...

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Academic Journal

Jugar para aprender no es aprender jugando: ludificación de procesos pedagógicos.

  • Source: Revista Perspectiva Empresarial. sep2016, Vol. 3 Issue 2, p15-25. 11p.

  • Abstract: This article discusses the theories that support gamification activity. We explain the fundamental pedagogical differences and similarities between playing, educational games ... En este artículo se explican las teorías que soportan la actividad ludificadora, se establecen las diferencias y similitudes pedagógicas fundamentales entre jugar, ... Neste artigo se explicam as teorias que suportam a atividade lúdica, estabelecem-se as diferenças e semelhanças pedagógicas fundamentais entre brincar, jogos ...

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Academic Journal

業師協同遊戲化教學應用於創意行銷課程的教學實踐歷程.

Subjects: Board games; Teaching teams; College students

  • Source: Commerce & Management Quarterly. Mar2020, Vol. 21 Issue 1, p85-107. 23p.

  • Abstract: This study was a documentary of academia-industry collaborative teaching of the “Creative Marketing” course in an University of Technology. The course tried to combine the ... 本研究為某科技大學管理學院「創意行銷」課程與業師協同遊戲化教學之紀實。此課程將行銷概念結合年輕人流行的桌上遊戲,透過各組學生之間的溝通、合作、創意與批判思考(4C’s 能力),最後各組設計出獨一無二的桌上遊戲並製作出成品的過程,本教學活動之評量方式,刻意跳脫量化紙筆測驗,依據課程目標採質性評量,由授課教師及業師共同以觀察及專業給予實作成績,並且辦理一場「創意行銷桌遊博覽會」,分別選出最佳設計獎、最佳創意獎、最佳海報獎及最佳桌遊獎,體驗在大學生活中,特別且不同以往的學習經驗。本研究期望未來教育部及技專校院能持續有更多經費支持業師協同教學,並將遊戲化教學之教學創新經驗提供技專校院教師未來課程規劃及教學實踐之參考。 [ABSTRACT FROM AUTHOR]

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Academic Journal

Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning.

Subjects: Gamification; Learning; Psychology

  • Source: Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p752-768. 17p.

  • Abstract: The article defines gamification in relation to serious games through the identification of the theoretical commonalities between them using the game ...

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Periodical

GAMIFICATION ENHANCES LEARNING AND PERFORMANCE.

Subjects: *Labor incentives; GamificationDavis, Matt

  • Source: Credit Union Magazine. Oct2016, Vol. 82 Issue 10, p24-24. 1/2p.

  • Abstract: The article discusses the use of gamification in enhancing learning and performance which highlights the

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Conference

Towards a comprehensive framework to analyse edutainment applications.

Subjects: Educational entertainment; Educational technology; Digital technology

  • Source: Proceedings of ISPIM Conferences. 2015, p1-11. 11p.

  • Abstract: By following action research principles this study develops a comprehensive framework that enables more systematical data collection on the design and impact of edutainment applications, ...

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Periodical

starfish approach.

Subjects: *Business; Gamification; Learning

  • Source: e.learning age. Jun2016, p28-29. 2p.

  • Abstract: The article offers the author's insights on the key elements of gamification of learning with the use ...

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  • 1-10 of  4,714 results for "Gamification in learning"