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Academic Journal

The Gamification of Learning: a Meta-analysis.

Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model

  • Source: Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.

  • Abstract: This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

GAMIFICATION IN CLOUD-BASED COLLABORATIVE LEARNING.

Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games

  • Source: Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.

  • Abstract: Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...

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Academic Journal

Pros and Cons Gamification and Gaming in Classroom.

Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.

  • Abstract: The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

GAMIFICATION FOR ONLINE TRAINING OF COURT PROFESSIONALS IN ALABOUR COURT IN SÃO PAULO, BRAZIL (TRT -2): WHAT CAN BEIMPLEMENTED IN MOODLE 2.5.

Subjects: *GAMIFICATION; *ONLINE education; *LABOR courtsBRAZIL

  • Source: Eccos - Revista Científica. mai-ago2018, Issue 46, p171-190. 20p.

  • Abstract: This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial ... Este artigo é parte da pesquisa feita para uma dissertação de mestrado sobre implementação de gamificação em um curso on-line oferecido pela Escola ... Copyright of Eccos - Revista Científica is the property of Eccos - Revista Científica and its content may not be copied or ...

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Academic Journal

A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement.

Subjects: *GAMIFICATION; *BACK to basics (Education); *MATHEMATICS education

  • Source: Interactive Learning Environments. Jun2020, Vol. 28 Issue 4, p464-481. 18p.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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Academic Journal

What "Gamification" is and what it's not.

Subjects: *GAMIFICATION; *TEACHING methods; *FLIPPED classrooms

  • Source: European Journal of Contemporary Education. 2017, Vol. 6 Issue 2, p221-228. 8p.

  • Abstract: What "gamification" means and what it doesn't has been addressed and described by many researchers from a variety of different perspectives ... Copyright of European Journal of Contemporary Education is the property of European Researcher and its content may not be copied or emailed to multiple ...

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Academic Journal

Social robots and gamification for technology supported learning: An empirical study on engagement and motivation.

Subjects: *SCHOOL environment; *MOTIVATION (Psychology); *LEARNING strategies

  • Source: Computers in Human Behavior. Aug2021, Vol. 121, pN.PAG-N.PAG. 1p.

  • Abstract: Enhancing learning scenarios with social robots, as well as gamification elements, has been shown to positively influence ... Copyright of Computers in Human Behavior is the property of Pergamon Press - An Imprint of Elsevier Science and its content may not be ...

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Academic Journal

The effect of challenge-based gamification on learning: An experiment in the context of statistics education.

Subjects: *EDUCATION statistics; *GAMIFICATION; *BUSINESS students

  • Source: International Journal of Human-Computer Studies. Dec2020, Vol. 144, pN.PAG-N.PAG. 1p.

  • Abstract: • We investigated the impact of gamification on learning in statistics education. • We examined challenge-based ... Copyright of International Journal of Human-Computer Studies is the property of Academic Press Inc. and its content may not be copied or emailed to ...

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Academic Journal

IDENTIDADES EM PRÁTICAS DE LETRAMENTOS COM TECNOLOGIAS DIGITAIS: A COMUNICAÇÃO ORAL GAMIFICADA EM UM CLUBE DE INGLÊS.

Subjects: *ORAL communication; *GAMIFICATION; *DIGITAL technology

  • Source: Organon (01026267). 2020, Vol. 35 Issue 68, p60-78. 19p.

  • Abstract: This study seeks to understand the relationship between gamified oral communication and students' identities in school literacy practices when learning English. ... Este estudo busca compreender relações entre comunicação oral gamificada e as identidades de estudantes em práticas de letramentos escolares na aprendizagem de ... Copyright of Organon (01026267) is the property of Revista Organon and its content may not be copied or emailed to multiple sites or posted to ...

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Academic Journal

Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning.

Subjects: *GAMIFICATION; *LEARNING; *PSYCHOLOGY

  • Source: Simulation & Gaming. Dec2014, Vol. 45 Issue 6, p752-768. 17p.

  • Abstract: The article defines gamification in relation to serious games through the identification of the theoretical commonalities between them using the game ...

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  • 1-10 of  2,438 results for "Gamification in learning"