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Academic Journal

Personalized Gamification for Learning: A Reactive Chatbot Architecture Proposal.

Subjects: *INDIVIDUALIZED instruction; *CHATBOTS; *MACHINE learning

  • Source: Sensors (14248220). Jan2023, Vol. 23 Issue 1, p545. 18p.

  • Abstract: A key factor for successfully implementing gamified learning platforms is making students interact with the system from multiple digital platforms. Copyright of Sensors (14248220) is the property of MDPI and its content may not be copied or emailed to multiple sites or posted to a ...

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Academic Journal

Gamification in Teaching and Learning Languages: A Systematic Literature Review.

Subjects: *GAMIFICATION; *LITERATURE reviews; *FOREIGN language education

  • Source: Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala. Jun2021, Vol. 13 Issue 2, p559-577. 19p.

  • Abstract: It can be seen that emerging technology has positively affected learning in several aspects. Recently gamification has ... Copyright of Romanian Journal for Multidimensional Education / Revista Romaneasca pentru Educatie Multidimensionala is the property of Lumen Publishing House and its content may not ...

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Academic Journal

Hemşirelik Öğrencileri için Geliştirilen COVID-19 Oyunlaştırılmış E-Öğrenme Modülünün Geliştirilme Basamakları.

  • Source: SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi. 7/1/2022, Vol. 13 Issue 3, p551-558. 8p.

  • Abstract: The interest in e-learning modules, which is one of the online teaching methods, has increased during the pandemic process. This ... Pandemi sürecinde çevrimiçi öğretim yöntemlerinden biri olan e-öğrenme modüllerine olan ilgi artmıştır. Bu makalenin amacı hemşirelik öğrencileri ... Copyright of SDU Journal of Health Science Institute / SDÜ Saglik Bilimleri Enstitüsü Dergisi is the property of Suleyman Demirel University, Health Sciences Institute ...

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Academic Journal

Evaluation of Gamified Training A Solomon Four-Group Analysis of the Impact of Gamification on Learning Outcomes.

Subjects: *GAMIFICATIONINDIA

  • Source: TechTrends: Linking Research & Practice to Improve Learning. Sep2021, Vol. 65 Issue 5, p750-759. 10p.

  • Abstract: Gamification is the application of game elements to non-game contexts. The process of gamification has been found ... Copyright of TechTrends: Linking Research & Practice to Improve Learning is the property of Springer Nature and its content may not ...

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Academic Journal

The Gamification of Learning: a Meta-analysis.

Subjects: *GAMIFICATION; *COGNITIVE learning; *RANDOM effects model

  • Source: Educational Psychology Review. Mar2020, Vol. 32 Issue 1, p77-112. 36p. 1 Diagram, 8 Charts, 1 Graph.

  • Abstract: This meta-analysis was conducted to systematically synthesize research findings on effects of gamification on cognitive, motivational, and behavioral ... Copyright of Educational Psychology Review is the property of Springer Nature and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

Método de enseñanza/aprendizaje aplicado a los sistemas de energía eléctrica.

Subjects: *TEACHING methods; *GAMIFICATION; *AFFECT (Psychology)

  • Source: Scientia et Technica. mar2022, Vol. 27 Issue 1, p7-14. 8p.

  • Abstract: The contemporary methodologies are focused in the students, who, in engineering programs, many times they are unmotivated by the lack of integration of practical content ... Las metodologías contemporáneas están enfocadas en los estudiantes, quienes, en carreras de ingeniería, muchas veces se ven desmotivados por la falta ... Copyright of Scientia et Technica is the property of Scientia et Technica and its content may not be copied or emailed to multiple sites ...

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Academic Journal

Pros and Cons Gamification and Gaming in Classroom.

Subjects: *GAMIFICATION; *CLASSROOMS; *EDUCATIONAL games

  • Source: BRAIN: Broad Research in Artificial Intelligence & Neuroscience. Jul2017, Vol. 8 Issue 2, p56-62. 7p. 3 Charts, 1 Graph.

  • Abstract: The aim of the current work is to assess the challenges that gamification in education are facing nowadays. Benefits and disadvantages ... Copyright of BRAIN: Broad Research in Artificial Intelligence & Neuroscience is the property of Lumen Publishing House and its content may not be copied or ...

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Academic Journal

GAMIFICATION FOR ONLINE TRAINING OF COURT PROFESSIONALS IN ALABOUR COURT IN SÃO PAULO, BRAZIL (TRT -2): WHAT CAN BEIMPLEMENTED IN MOODLE 2.5.

Subjects: *GAMIFICATION; *ONLINE education; *LABOR courtsBRAZIL

  • Source: Eccos - Revista Científica. mai-ago2018, Issue 46, p171-190. 20p.

  • Abstract: This paper is part of a master's thesis which dealt with implementation of gamification in an online course offered by Judicial ... Este artigo é parte da pesquisa feita para uma dissertação de mestrado sobre implementação de gamificação em um curso on-line oferecido pela Escola ... Copyright of Eccos - Revista Científica is the property of Eccos - Revista Científica and its content may not be copied or ...

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Academic Journal

GAMIFICATION IN CLOUD-BASED COLLABORATIVE LEARNING.

Subjects: *GAMIFICATION; *COLLABORATIVE learning; *ELECTRONIC games

  • Source: Mathematics & Informatics. 2020, Vol. 63 Issue 5, p471-483. 13p.

  • Abstract: Gamification is a widely accepted approach aimed at increasing the learner’s motivation. The paper presents a study on Copyright of Mathematics & Informatics is the property of Az Buki National Publishing House and its content may not be copied or emailed to multiple ...

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Academic Journal

A comparison of flipped learning with gamification, traditional learning, and online independent study: the effects on students' mathematics achievement and cognitive engagement.

Subjects: *GAMIFICATION; *BACK to basics (Education); *MATHEMATICS education

  • Source: Interactive Learning Environments. Jun2020, Vol. 28 Issue 4, p464-481. 18p.

  • Abstract: This study examines Grade 9 students' mathematics achievement and cognitive engagement under three different instructional approaches: traditional learning, flipped ... Copyright of Interactive Learning Environments is the property of Routledge and its content may not be copied or emailed to ...

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  • 1-10 of  3,871 results for "Gamification in learning"