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Academic Journal

Using MOOC and Gamification Hybrid Learning Models in Rural Public Schools in Thailand

Subjects: Foreign Countries; MOOCs; Public SchoolsThailand

  • Source: Journal of Educators Online. Sep 2022 19(3).18

  • Abstract: This study investigates the effectiveness and knowledge retention of elearning models that could solve education problems in rural areas by considering two different examples: massive ... As Provided

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Academic Journal

The Impact of Applying Challenge-Based Gamification Program on Students' Learning Outcomes: Academic Achievement, Motivation and Flow

Subjects: Gamification; Outcomes of Education; Academic Achievement

  • Source: Education and Information Technologies. Aug 2023 28(8):10053-10078.26

  • Abstract: Despite the growing attention towards gamification in learning context, challenge-based gamification application has ... As Provided

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Academic Journal

Learning Urogenital Diseases in Oddity (LUDO)—a gamification-based innovation for learning urogenital diseases in emergency medicine.

Subjects: *MEMORY; *TEAMS in the workplace; *HOSPITAL medical staff

  • Source: International Journal of Emergency Medicine. 1/9/2024, Vol. 17 Issue 1, p1-5. 5p.

  • Abstract: Urogenital emergencies demand immediate attention within the field of emergency medicine, encompassing a range of critical conditions from ectopic pregnancies to kidney stones. Timely diagnosis ... Copyright of International Journal of Emergency Medicine is the property of Springer Nature and its content may not be copied or emailed to multiple ...

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Academic Journal

Gamification, Online Learning and Motivation: A Quantitative and Qualitative Analysis in Higher Education

Subjects: Gamification; Electronic Learning; Student Motivation

  • Source: Contemporary Educational Technology. 2022 14(4):381.18

  • Abstract: As a motivational teaching practice, gamification does not always work as expected. This paper supports these findings and adds the factor ... As Provided

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Academic Journal

Gamification and Learning Spanish as a Modern Language: Student Perceptions in the University Context

Subjects: Gamification; Spanish; Student AttitudesSpain (Barcelona)

  • Source: Language Learning in Higher Education. 2023 13(1):89-103.15

  • Abstract: Gamification is a methodological strategy that has been applied for several years in the field of modern language ... As Provided

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Academic Journal

Enhancing Intrinsic Learning Motivation through Gamification: A Self-Determination Theory Perspective

Subjects: Learning Motivation; Gamification; Self Determination

  • Source: International Journal of Information and Learning Technology. 2023 40(5):413-424.12

  • Abstract: Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system ... As Provided

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Academic Journal

Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners

Subjects: Gamification; Game Based Learning; Music Education

  • Source: Journal of Educational Computing Research. Jan 2023 60(8):2015-2035.21

  • Abstract: The study aimed to examine the learning effects of integrating various game elements into game-based learning materials ... As Provided

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Academic Journal

The Use of Integrated 5Es of Inquiring-Based Learning and Gamification to Improve Grade 8 Student Science Learning Achievement

Subjects: Inquiry; Active Learning; Science InstructionThailand

  • Source: Journal of Educational Issues. 2022 8(1):459-469.11

  • Abstract: The purposes of the study were to investigate the effectiveness of integrated 5Es of inquiring-based learning and gamificationAs Provided

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Dissertation/ Thesis

Instructional Design, Gamification, and Learning Context: A Basic Qualitative Study

Subjects: Instructional Design; Gamification; Higher Education

  • Source: ProQuest LLC. 2023Ph.D. Dissertation, Capella University.189

  • Abstract: Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing As Provided

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  • 1-10 of  19,052 results for "Gamification in learning"