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The Application of a Content Independent Game Framework in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2015, Vol. 1, p250-259, 10p

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Engagement in Online Asynchronous Discussions: Roles of Students' Interests and Preferences.

  • Source: Proceedings of the International Conference on e-Learning; 2016, p32-36, 5p

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Role of Reflection in Blended Learning Language Courses in Higher Education.

  • Source: Proceedings of the European Conference on Games Based Learning; 2017, p520-526, 7p

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Role of Reflection in Blended Learning Language Courses in Higher Education.

  • Source: Proceedings of the European Conference on e-Learning; 2017, p520-526, 7p

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Immersive 3D Online Gaming Technologies Engaging Students.

  • Source: Proceedings of the International Future-Learning Conference on Innovations in Learning for the Future: e-

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MOTIVATIONAL FACTORS FOR ENGAGING STUDENTS WITH DIGITAL CONTENT- A CASE STUDY.

  • Source: eLearning & Software for Education; 2013, Issue 1, p232-237, 6p, 2 Diagrams, 1 Graph

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  • 1-10 of  2,025 results for "Engaging Students in Online Learning"