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Source:
Open Education: The Journal for Open & Distance Education & Educational Technology; 2022, Vol. 18 Issue 1, p56-77, 22p
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Source:
Open Education: The Journal for Open & Distance Education & Educational Technology; 2022, Vol. 18 Issue 1, p26-55, 30p
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Source:
American Journal of Play. 2020, Vol. 12 Issue 3, p363-389. 27p.
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Abstract:
Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game ... Copyright of American Journal of Play is the property of Strong and its content may not be copied or emailed to multiple sites or ...
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Source:
American Journal of Play. 2020, Vol. 12 Issue 3, p270-304. 35p.
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Abstract:
The authors use the location-based, augmented-reality game Wayfinder Live, which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty ... Copyright of American Journal of Play is the property of Strong and its content may not be copied or emailed to multiple sites or ...
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