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Academic Journal

Playing, Mapping, and Power: A Critical Analysis of Using Minecraft in Spatial Design.

  • Source: American Journal of Play. 2020, Vol. 12 Issue 3, p363-389. 27p.

  • Abstract: Investigating the potential of video games as an aid to community mapping and participatory architectural design, the author discusses the use of the sandbox game ... Copyright of American Journal of Play is the property of Strong and its content may not be copied or emailed to multiple sites or ...

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Academic Journal

(De)coding the City Analyzing Urban Play through Wayfinder Live.

  • Source: American Journal of Play. 2020, Vol. 12 Issue 3, p270-304. 35p.

  • Abstract: The authors use the location-based, augmented-reality game Wayfinder Live, which one of them designed, as a case study to analyze urban play. Acknowledging the difficulty ... Copyright of American Journal of Play is the property of Strong and its content may not be copied or emailed to multiple sites or ...

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  • 1-4 of  4 results for "Engaging Students in Online Learning"