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Conference

EMOTE: Embodied‐Perceptive Tutors for Empathy‐Based Learning in a Game Environment.

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p790-792, 3p

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Conference

Choosing Collaborative Learning Options for Preparing Innovative Entrepreneurs.

Subjects: *Businesspeople; *Business networks; *Business education

  • Source: Proceedings of the European Conference on Innovation & Entrepreneurship. 2022, p206-213. 8p.

  • Abstract: This paper focuses on comparing and choosing online and face-to-face collaborative learning applications for preparing students to innovative entrepreneurship. The main ...

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Conference

EMOTE: Embodied‐Perceptive Tutors for Empathy‐Based Learning in a Game Environment.

  • Source: Proceedings of the European Conference on Games Based Learning; 2013, Vol. 2, p790-792, 3p

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Conference

Enhancing Deeper Learning Using Empathy and Creativity in Serious Games Role-Play Simulations.

  • Source: Proceedings of the European Conference on Games Based Learning; 2018, p785-791, 7p

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Conference

Effects of Serious Games and Game-Based Learning on Learners' Achievement Emotions.

  • Source: Proceedings of the European Conference on Games Based Learning; 2020, p731-738, 8p

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Academic Journal

Co-Creativity through Play and Game Design Thinking.

  • Source: Electronic Journal of e-Learning; Sep2019, Vol. 17 Issue 3, p184-198, 15p, 4 Color Photographs, 1 Diagram, 1 Chart

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Conference

Exploring the Impact of Perspective-taking Game Design Techniques in a Different Context .

  • Source: Proceedings of the European Conference on Games Based Learning; 2021, p819-826, 8p

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