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Subjects: Barriers; Computer Games; Game Based Learning
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Source:
Technology, Knowledge and Learning, v26 n4 p825-844 Dec 2021. 20 pp.
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Abstract:
?eachers seek to attract students' attention by demonstrating the relevance of learning content to daily activities and enhancing their students' self-esteem ... As Provided
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Subjects: Preferences; Information Sources; Educational EnvironmentRussia
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Source:
Journal on Efficiency and Responsibility in Education and Science, v14 n1 p53-65 2021. 13 pp.
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Abstract:
The digital learning environment comprises various resources - didactically transformed and untransformed information, and mediated communication. Students' ... As Provided
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Subjects: COVID-19; Pandemics; Student AttitudesCyprus
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Source:
Contemporary Educational Technology, v13 n1 Article ep291 2021. 13 pp.
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Abstract:
The COVID-19 pandemic has had an impact on people's social interaction and has brought changes on education, environment and economy. COVID-19, which affects every aspect ... As Provided
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