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    • Abstract:
      This paper focuses on game-based learning and educational digital games. The first theoretical part summarizes the basic concepts and follows the problems with the introduction of game-based learning in practice. The work focuses on gamebased learning as a modern method of education, which is used by many experts from practice and confirms the benefits of its use in teaching. The next part is devoted to specific types of players, then presents the characteristics of digital educational games used in practice and tries to map the use of this method of education in teaching abroad and in the Czech Republic. Furthermore, examples of the use of digital games in teaching and in other industries are presented. The practical part deals with the design of the original game, designed primarily to teach MATLAB, the description of the created application from the user's point of view, and its verification by students during teaching. The game was created using object-oriented programming in MATLAB, which is a very rare and new approach. [ABSTRACT FROM AUTHOR]
    • Abstract:
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